API JavaScript
sprite
49 membres
- sprite.create(imageUrl?, x?, y?) → id
- sprite.load(url, x?, y?)
- sprite.clone(srcId)
- sprite.createDummy(x?, y?)
- sprite.delete(id)
- sprite.deleteAll()
- sprite.setPosition(id, x, y)
- sprite.setAngle(id, deg)
- sprite.setScale(id, sx, sy)
- sprite.setSize(id, w, h)
- sprite.setDepth(id, z)
- sprite.setFlip(id, h, v)
- sprite.setColor(id, r, g, b, a?)
- sprite.setTransparency(id, t)
- sprite.setImage(id, url)
- sprite.setUV(id, u1, v1, u2, v2)
- sprite.setUVOffset
- sprite.setUVScale
- sprite.fixToScreen(id, bool)
- sprite.setSnap(id, bool)
- sprite.getHit(x, y)
- sprite.getHitTest(id, x, y)
- sprite.getInScreen(id)
- sprite.addAnimationFrame(id, u1, v1, u2, v2, duration?)
- sprite.play(id, fps?, loop?, fromFrame?, toFrame?)
- sprite.stop(id)
- sprite.resume(id)
- sprite.setFrame(id, n)
- sprite.setSpeed(id, fps)
- sprite.setAnimation(id, name, start, end, fps?, loop?)
- sprite.playAnimation(id, name)
- sprite.getAnimation(id)
- sprite.getCurrentFrame(id)
- sprite.getFrameCount(id)
- sprite.getPlaying(id)
- sprite.setPhysicsOn(id, "dynamic"|"static"|"kinematic")
- sprite.setPhysicsOff(id)
- sprite.setPhysicsVelocity(id, vx, vy)
- sprite.setPhysicsImpulse(id, ix, iy)
- sprite.setPhysicsForce(id, fx, fy, wx?, wy?)
- sprite.setPhysicsTorque(id, t)
- sprite.setPhysicsMass
- sprite.setPhysicsFriction
- sprite.setPhysicsRestitution
- sprite.setPhysicsGravityScale
- sprite.setPhysicsDamping
- sprite.setPhysicsIsBullet
- sprite.setCategoryBits(id, bits)
- sprite.setCollideBits(id, bits)