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API JavaScript
pathfinding
4 membres
pathfinding.createGrid(cx, cz, w, h, cellSize?)
pathfinding.setWalkable(worldX, worldZ, bool)
pathfinding.findPath(fromX, fromZ, toX, toZ) → [{x, z}, ...]|null
pathfinding.followPath(meshId, path, speed, dt) → reachedEnd