Commandes BASIC
Studio
106 commandes
- ConsoleConsole(message string) +2
- DebugDebug(message string) +2
- PlayerGuestAsyncPlayerGuestAsync() → integer +1
- PlayerLoginAsyncPlayerLoginAsync() → integer +1
- PlayerLogoutPlayerLogout()
- PlayerRefreshAsyncPlayerRefreshAsync() → integer
- PlayerLoggedInPlayerLoggedIn() → integer
- PlayerIsGuestPlayerIsGuest() → integer
- PlayerNamePlayerName() → string
- PlayerIDPlayerID() → string
- PlayerAvailablePlayerAvailable() → integer
- PlayerLastErrorPlayerLastError() → string
- PlayerSaveAsyncPlayerSaveAsync(json string) → integer
- PlayerLoadAsyncPlayerLoadAsync() → integer
- ConsoleWarningConsoleWarning(message string)
- ConsoleErrorConsoleError(message string)
- ClearConsoleClearConsole()
- CreateGradientCreateGradient(ID integer, type integer)
- DeleteGradientDeleteGradient(ID integer)
- GradientExistsGradientExists(ID integer) → integer
- GradientAngleGradientAngle(ID integer, angle float)
- AddGradientColorKeyFrameAddGradientColorKeyFrame(ID integer, position float, red integer, green integer, blue integer, alpha integer)
- ClearGradientColorKeyFramesClearGradientColorKeyFrames(ID integer)
- DrawGradientBoxDrawGradientBox(ID integer, x float, y float, x2 float, y2 float)
- DrawGradientEllipseDrawGradientEllipse(ID integer, x float, y float, radiusx float, radiusy float)
- CreateGradientImageCreateGradientImage(gradientID integer, width integer, height integer) → integer +1
- SpriteNameSpriteName(iSpriteIndex integer, szName string)
- TextNameTextName(iTextIndex integer, szName string)
- ObjectNameObjectName(objectID integer, name string)
- ParticlesNameParticlesName(particlesID integer, name string)
- LightNameLightName(lightID integer, name string)
- SpriteShadowSpriteShadow(iSpriteIndex integer, offsetX float, offsetY float, blur float, iAlpha integer)
- SpriteShadowColorSpriteShadowColor(iSpriteIndex integer, iRed integer, iGreen integer, iBlue integer)
- SpriteGlowSpriteGlow(iSpriteIndex integer, iRed integer, iGreen integer, iBlue integer, size float)
- SpriteOutlineSpriteOutline(iSpriteIndex integer, thickness float, iRed integer, iGreen integer, iBlue integer)
- SpriteBlurSpriteBlur(iSpriteIndex integer, radius float)
- SpriteEffectsSpriteEffects(iSpriteIndex integer, enabled integer)
- TextShadowTextShadow(iTextIndex integer, offsetX float, offsetY float, blur float, iAlpha integer)
- TextShadowColorTextShadowColor(iTextIndex integer, iRed integer, iGreen integer, iBlue integer)
- TextGlowTextGlow(iTextIndex integer, iRed integer, iGreen integer, iBlue integer, size float)
- TextOutlineTextOutline(iTextIndex integer, thickness float, iRed integer, iGreen integer, iBlue integer)
- TextBlurTextBlur(iTextIndex integer, radius float)
- TextEffectsTextEffects(iTextIndex integer, enabled integer)
- SpriteShadowOffsetXSpriteShadowOffsetX(iSpriteIndex integer) → float
- SpriteShadowOffsetYSpriteShadowOffsetY(iSpriteIndex integer) → float
- SpriteShadowBlurSpriteShadowBlur(iSpriteIndex integer) → float
- SpriteShadowAlphaSpriteShadowAlpha(iSpriteIndex integer) → integer
- SpriteShadowColorRedSpriteShadowColorRed(iSpriteIndex integer) → integer
- SpriteShadowColorGreenSpriteShadowColorGreen(iSpriteIndex integer) → integer
- SpriteShadowColorBlueSpriteShadowColorBlue(iSpriteIndex integer) → integer
- SpriteGlowRedSpriteGlowRed(iSpriteIndex integer) → integer
- SpriteGlowGreenSpriteGlowGreen(iSpriteIndex integer) → integer
- SpriteGlowBlueSpriteGlowBlue(iSpriteIndex integer) → integer
- SpriteGlowSizeSpriteGlowSize(iSpriteIndex integer) → float
- SpriteOutlineThicknessSpriteOutlineThickness(iSpriteIndex integer) → float
- SpriteOutlineRedSpriteOutlineRed(iSpriteIndex integer) → integer
- SpriteOutlineGreenSpriteOutlineGreen(iSpriteIndex integer) → integer
- SpriteOutlineBlueSpriteOutlineBlue(iSpriteIndex integer) → integer
- SpriteBlurRadiusSpriteBlurRadius(iSpriteIndex integer) → float
- SpriteEffectsEnabledSpriteEffectsEnabled(iSpriteIndex integer) → integer
- TextShadowOffsetXTextShadowOffsetX(iTextIndex integer) → float
- TextShadowOffsetYTextShadowOffsetY(iTextIndex integer) → float
- TextShadowBlurTextShadowBlur(iTextIndex integer) → float
- TextShadowAlphaTextShadowAlpha(iTextIndex integer) → integer
- TextShadowColorRedTextShadowColorRed(iTextIndex integer) → integer
- TextShadowColorGreenTextShadowColorGreen(iTextIndex integer) → integer
- TextShadowColorBlueTextShadowColorBlue(iTextIndex integer) → integer
- TextGlowRedTextGlowRed(iTextIndex integer) → integer
- TextGlowGreenTextGlowGreen(iTextIndex integer) → integer
- TextGlowBlueTextGlowBlue(iTextIndex integer) → integer
- TextGlowSizeTextGlowSize(iTextIndex integer) → float
- TextOutlineThicknessTextOutlineThickness(iTextIndex integer) → float
- TextOutlineRedTextOutlineRed(iTextIndex integer) → integer
- TextOutlineGreenTextOutlineGreen(iTextIndex integer) → integer
- TextOutlineBlueTextOutlineBlue(iTextIndex integer) → integer
- TextBlurRadiusTextBlurRadius(iTextIndex integer) → float
- TextEffectsEnabledTextEffectsEnabled(iTextIndex integer) → integer
- CLCL() → string
- BreakBreak()
- RunTimeRunTime() → float
- SaveImagePixelsSaveImagePixels(mode integer)
- CreateNotificationCreateNotification(szDateTime string, szMessage string, szData string)
- NotificationNotification() → integer
- NotificationDataNotificationData() → string
- ResetNotificationResetNotification()
- NotificationTypeNotificationType() → integer
- NotificationImageNotificationImage(iImageIndex integer)
- NotificationTextNotificationText(pText string)
- ObjectMeshCastShadowObjectMeshCastShadow(objID integer, meshIndex integer, mode integer)
- ObjectShaderArrayFloatObjectShaderArrayFloat(objID integer, szName string, arrayIndex integer, value float)
- ObjectShaderArrayVec2ObjectShaderArrayVec2(objID integer, szName string, arrayIndex integer, value1 float, value2 float)
- ObjectShaderArrayVec3ObjectShaderArrayVec3(objID integer, szName string, arrayIndex integer, value1 float, value2 float, value3 float)
- ObjectShaderArrayVec4ObjectShaderArrayVec4(objID integer, szName string, arrayIndex integer, value1 float, value2 float, value3 float, value4 float)
- ShaderErrorModeShaderErrorMode(mode integer)
- ShaderArrayFloatShaderArrayFloat(shaderID integer, szName string, arrayIndex integer, value float)
- ShaderArrayVec2ShaderArrayVec2(shaderID integer, szName string, arrayIndex integer, value1 float, value2 float)
- ShaderArrayVec3ShaderArrayVec3(shaderID integer, szName string, arrayIndex integer, value1 float, value2 float, value3 float)
- ShaderArrayVec4ShaderArrayVec4(shaderID integer, szName string, arrayIndex integer, value1 float, value2 float, value3 float, value4 float)
- IsInvertedDepthIsInvertedDepth() → integer
- ClipSpaceModeClipSpaceMode() → integer
- IsTopLeftOriginIsTopLeftOrigin() → integer
- Draw3DSetupTimeDraw3DSetupTime() → float
- ColorAlphaColorAlpha(color integer) → integer
- PresentModePresentMode(mode integer)
- ForcePresentForcePresent()
- SpriteBlendModesSpriteBlendModes(iSpriteIndex integer, src integer, dst integer)