Commandes BASIC
Compute
14 commandes
- ComputeSupportedComputeSupported() → integer
- CreateComputeBufferCreateComputeBuffer(elementCount integer, elementType string) → integer +1
- DeleteComputeBufferDeleteComputeBuffer(bufferID integer)
- ComputeBufferExistsComputeBufferExists(bufferID integer) → integer
- ComputeBufferSizeComputeBufferSize(bufferID integer) → integer
- ComputeBufferElementCountComputeBufferElementCount(bufferID integer) → integer
- ComputeBufferTypeComputeBufferType(bufferID integer) → string
- ComputeBufferFromMemblockComputeBufferFromMemblock(bufferID integer, memblockID integer)
- ComputeBufferReadAsyncComputeBufferReadAsync(bufferID integer) → integer +1
- CreateComputeShaderCreateComputeShader(wgsl string, bindingsJSON string) → integer +3
- DeleteComputeShaderDeleteComputeShader(shaderID integer)
- ComputeShaderExistsComputeShaderExists(shaderID integer) → integer
- ComputeShaderBufferComputeShaderBuffer(shaderID integer, bindingName string, bufferID integer)
- ComputeDispatchAsyncComputeDispatchAsync(shaderID integer, groupsX integer) → integer +2