Commandes BASIC
World
40 commandes
- CreateTerrainCreateTerrain(id string, optionsJson string) → integer
- UpdateTerrainUpdateTerrain(id string, optionsJson string) → integer
- TerrainSculptTerrainSculpt(id string, x float, z float, optionsJson string) → integer
- TerrainPaintTerrainPaint(id string, x float, z float, layer integer, optionsJson string) → integer
- TerrainExistsTerrainExists(id string) → integer
- TerrainHeightTerrainHeight(x float, z float) → float
- RemoveTerrainRemoveTerrain(id string) → integer
- TerrainBiomeTerrainBiome(id string, biomeId string, optionsJson string) → integer
- TerrainInfoTerrainInfo(id string) → string
- AtmosphereSetAtmosphereSet(mode string, optionsJson string) → integer
- WeatherSetWeatherSet(type string, instant integer) → integer
- WeatherTypeWeatherType() → string
- WeatherInfoWeatherInfo() → string
- DayNightSetDayNightSet(hours float, minutes float) → integer
- DayNightTimeDayNightTime() → float
- DayNightControlDayNightControl(action string, value float) → integer
- CreateWaterCreateWater(mode string, optionsJson string) → integer
- UpdateWaterUpdateWater(mode string, optionsJson string) → integer
- WaterExistsWaterExists() → integer
- RemoveWaterRemoveWater() → integer
- WaterInfoWaterInfo() → string
- CreateWorldCreateWorld(id string, recipeJson string) → integer
- WorldPresetWorldPreset(name string, id string) → integer +1
- WorldPresetsWorldPresets() → string
- DataValueDataValue(table string, row string, column string) → string
- DataNumberDataNumber(table string, row string, column string) → float
- DataCountDataCount(table string) → integer
- DataRowIdDataRowId(table string, index integer) → string
- DataExistsDataExists(table string) → integer
- PostFXPostFX(effect string, enabled integer, optionsJson string) → integer
- MakeTerrainMakeTerrain(id string, size integer, seed integer, heightScale float) → integer
- MakeIslandMakeIsland(id string, size integer, seed integer, heightScale float) → integer
- MakeCameraMakeCamera(id string, x float, y float, z float) → integer
- SculptTerrainSculptTerrain(id string, x float, z float, mode string, radius float, strength float) → integer
- PaintTerrainPaintTerrain(id string, x float, z float, layer integer, radius float, strength float) → integer
- SetTerrainBiomeSetTerrainBiome(id string, biomeId string, seed integer) → integer
- PhysicalSkyPhysicalSky(elevation float, turbidity float) → integer
- WorldTimeWorldTime(hours float, minutes float) → integer
- MakeOceanMakeOcean(windSpeed float, choppiness float) → integer
- PostEffectPostEffect(effect string, enabled integer, intensity float) → integer