Commandes BASIC
Skeleton
34 commandes
- CreateSkeleton2DCreateSkeleton2D(iSkeleton integer) +1
- Skeleton2DExistsSkeleton2DExists(iSkeleton integer) → integer
- DeleteSkeleton2DDeleteSkeleton2D(iSkeleton integer)
- LoadSkeleton2DFromSpineFileLoadSkeleton2DFromSpineFile(iSkeleton integer, filename string, scale float, atlasImage integer, loadAnim integer) +1
- LoadSkeleton2DFromSpriterFileLoadSkeleton2DFromSpriterFile(iSkeleton integer, filename string, scale float, atlasImage integer) +1
- Skeleton2DPositionSkeleton2DPosition(iSkeleton integer, x float, y float)
- Skeleton2DRotationSkeleton2DRotation(iSkeleton integer, r float)
- Skeleton2DFlipSkeleton2DFlip(iSkeleton integer, flipH integer, flipV integer)
- FixSkeleton2DToScreenFixSkeleton2DToScreen(iSkeleton integer, mode integer)
- Skeleton2DVisibleSkeleton2DVisible(iSkeleton integer, mode integer)
- Skeleton2DXSkeleton2DX(iSkeleton integer) → float
- Skeleton2DYSkeleton2DY(iSkeleton integer) → float
- Skeleton2DAngleSkeleton2DAngle(iSkeleton integer) → float
- Skeleton2DBoneSkeleton2DBone(iSkeleton integer, name string) → integer
- Skeleton2DBoneParentSkeleton2DBoneParent(iSkeleton integer, bone integer) → integer
- Skeleton2DBoneXSkeleton2DBoneX(iSkeleton integer, bone integer) → float
- Skeleton2DBoneYSkeleton2DBoneY(iSkeleton integer, bone integer) → float
- Skeleton2DBoneAngleSkeleton2DBoneAngle(iSkeleton integer, bone integer) → float +1
- Skeleton2DBoneCurrXSkeleton2DBoneCurrX(iSkeleton integer, bone integer) → float
- Skeleton2DBoneCurrYSkeleton2DBoneCurrY(iSkeleton integer, bone integer) → float
- Skeleton2DBoneCurrAngleSkeleton2DBoneCurrAngle(iSkeleton integer, bone integer) → float
- Skeleton2DBonePositionSkeleton2DBonePosition(iSkeleton integer, bone integer, x float, y float)
- Skeleton2DBoneScaleSkeleton2DBoneScale(iSkeleton integer, bone integer, sx float, sy float)
- Skeleton2DBoneModeSkeleton2DBoneMode(iSkeleton integer, bone integer, mode integer)
- PlaySkeleton2DAnimationPlaySkeleton2DAnimation(iSkeleton integer, anim string, starttime float, loop integer, tweentime float)
- Skeleton2DAnimationFrameSkeleton2DAnimationFrame(iSkeleton integer, anim string, time float, tweentime float)
- Skeleton2DAnimationSpeedSkeleton2DAnimationSpeed(iSkeleton integer, speed float)
- Skeleton2DCurrentTimeSkeleton2DCurrentTime(iSkeleton integer) → float
- StopSkeleton2DAnimationStopSkeleton2DAnimation(iSkeleton integer)
- Skeleton2DIsAnimatingSkeleton2DIsAnimating(iSkeleton integer) → integer
- Skeleton2DIsTweeningSkeleton2DIsTweening(iSkeleton integer) → integer
- Skeleton2DAnimationTimeSkeleton2DAnimationTime(iSkeleton integer, anim string) → float
- FixSpriteToSkeleton2DFixSpriteToSkeleton2D(spriteID integer, iSkeletonID integer, bone integer, zorder integer)
- Skeleton2DDepthSkeleton2DDepth(iSkeleton integer) → integer +1