CameraLookAt

Family: 3D · One form

What it does

CameraLookAt writes to a 3D object: it sets rather than reads. It takes cameraID (an integer), x (a float), y (a float), z (a float) and roll (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.

Syntax

CameraLookAt(cameraID integer, x float, y float, z float, roll float)

Parameters

NameType
cameraIDinteger
xfloat
yfloat
zfloat
rollfloat

Every form returns

nothing

Example · generated

camera = CreateTweenCamera(1.0)CameraLookAt(camera, 100.0, 120.0, 100.0, 1.0)DO  Sync()LOOP

CreateTweenCamera is there to give the call something to act on; CameraLookAt is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D