Physics3DCharacterStepHeight

Family: 3DPhysics · One form

What it does

Physics3DCharacterStepHeight sets CharacterControllerStepHeight on a 3DPhysics object. It takes objID (an integer) and stepHeight (a float), and returns nothing. objID is the id of a 3D object, obtained elsewhere in the 3DPhysics family.

Syntax

Physics3DCharacterStepHeight(objID integer, stepHeight float)

Parameters

NameType
objIDinteger
stepHeightfloat

Every form returns

nothing

Example · generated

object = CreateObjectFromHeightMap("assets/media.obj", 64.0, 64.0, 1.0, 1, 1)Physics3DCharacterStepHeight(object, 64.0)DO  Sync()LOOP

CreateObjectFromHeightMap is there to give the call something to act on; Physics3DCharacterStepHeight is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics