What it does
Add3DPhysicsRagDollTwistJoint adds RagDollTwistJoint on a 3DPhysics object. It takes boneAID (an integer), boneBID (an integer), objBoneID (an integer), jointRotationVec3 (an integer) and limitsVec3 (an integer), and returns nothing. boneAID is the id of a BoneA object, obtained elsewhere in the 3DPhysics family.
Syntax
Add3DPhysicsRagDollTwistJoint(boneAID integer, boneBID integer, objBoneID integer, jointRotationVec3 integer, limitsVec3 integer)Parameters
| Name | Type |
|---|---|
| boneAID | integer |
| boneBID | integer |
| objBoneID | integer |
| jointRotationVec3 | integer |
| limitsVec3 | integer |
Every form returns
nothing
Example · generated
Add3DPhysicsRagDollTwistJoint(1, 1, 1, 1, 1)DO Sync()LOOPAdd3DPhysicsRagDollTwistJoint is called with values of the types its signature asks for. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.