BASIC commands
Multiplayer
91 commands
- CreateBroadcastListenerCreateBroadcastListener(port integer) → integer +1
- BroadcastMessageBroadcastMessage(iID integer) → integer
- DeleteBroadcastListenerDeleteBroadcastListener(iID integer)
- ConnectSocketConnectSocket(szIP string, port integer, timeout integer) → integer +1
- SocketConnectedSocketConnected(socketID integer) → integer
- SocketExistsSocketExists(socketID integer) → integer
- DeleteSocketDeleteSocket(socketID integer)
- SocketRemoteIPSocketRemoteIP(socketID integer) → string
- FlushSocketFlushSocket(socketID integer) → integer
- SocketBytesAvailableSocketBytesAvailable(socketID integer) → integer
- SocketByteSocketByte(socketID integer) → integer
- SocketIntegerSocketInteger(socketID integer) → integer
- SocketFloatSocketFloat(socketID integer) → float
- SocketStringSocketString(socketID integer) → string
- SendSocketByteSendSocketByte(socketID integer, value integer) → integer
- SendSocketIntegerSendSocketInteger(socketID integer, value integer) → integer
- SendSocketFloatSendSocketFloat(socketID integer, value float) → integer
- SendSocketStringSendSocketString(socketID integer, value string) → integer
- CreateSocketListenerCreateSocketListener(szIP string, port integer) → integer +1
- SocketListenerConnectionSocketListenerConnection(listenerID integer) → integer
- DeleteSocketListenerDeleteSocketListener(listenerID integer)
- HostNetworkHostNetwork(szNetworkName string, szMyName string, port integer) → integer +1
- NetworkNoMoreClientsNetworkNoMoreClients(iNetID integer)
- JoinNetworkJoinNetwork(szNetworkName string, szMyName string) → integer +1
- IsNetworkActiveIsNetworkActive(iNetID integer) → integer
- DeviceIPDeviceIP() → string
- DeviceIPv6DeviceIPv6() → string
- CloseNetworkCloseNetwork(iNetID integer)
- NetworkLatencyNetworkLatency(iNetID integer, latency integer)
- NetworkMyClientIDNetworkMyClientID(iNetID integer) → integer
- NetworkNumClientsNetworkNumClients(iNetID integer) → integer
- NetworkFirstClientNetworkFirstClient(iNetID integer) → integer
- NetworkNextClientNetworkNextClient(iNetID integer) → integer
- NetworkClientDisconnectedNetworkClientDisconnected(iNetID integer, client integer) → integer
- DeleteNetworkClientDeleteNetworkClient(iNetID integer, client integer)
- NetworkClientNameNetworkClientName(iNetID integer, client integer) → string
- NetworkClientPingNetworkClientPing(iNetID integer, client integer) → float
- NetworkServerIDNetworkServerID(iNetID integer) → integer
- NetworkLocalIntegerNetworkLocalInteger(iNetID integer, name string, i integer) +1
- NetworkLocalFloatNetworkLocalFloat(iNetID integer, name string, f float) +1
- NetworkClientIntegerNetworkClientInteger(iNetID integer, client integer, name string) → integer
- NetworkClientFloatNetworkClientFloat(iNetID integer, client integer, name string) → float
- CreateNetworkMessageCreateNetworkMessage() → integer
- AddNetworkMessageIntegerAddNetworkMessageInteger(iMsgID integer, value integer)
- AddNetworkMessageFloatAddNetworkMessageFloat(iMsgID integer, value float)
- AddNetworkMessageStringAddNetworkMessageString(iMsgID integer, value string)
- NetworkMessageFromIPNetworkMessageFromIP(iMsgID integer) → string
- NetworkMessageFromClientNetworkMessageFromClient(iMsgID integer) → integer
- NetworkMessageIntegerNetworkMessageInteger(iMsgID integer) → integer
- NetworkMessageFloatNetworkMessageFloat(iMsgID integer) → float
- NetworkMessageStringNetworkMessageString(iMsgID integer) → string
- DeleteNetworkMessageDeleteNetworkMessage(iMsgID integer)
- SendNetworkMessageSendNetworkMessage(iNetID integer, toClient integer, iMsgID integer)
- NetworkMessageNetworkMessage(iNetID integer) → integer
- NetworkClientUserDataNetworkClientUserData(iNetID integer, client integer, index integer, value integer) +1
- NetworkAllowClientsNetworkAllowClients(iNetID integer)
- KickNetworkClientKickNetworkClient(iNetID integer, client integer)
- NetworkExistsNetworkExists(iNetID integer) → integer
- CopyNetworkMessageCopyNetworkMessage(iFromMsgID integer) → integer
- NetworkMessageFromPortNetworkMessageFromPort(iMsgID integer) → integer
- CreateUDPListenerCreateUDPListener(ip string, port integer) → integer +1
- SendUDPNetworkMessageSendUDPNetworkMessage(listenerID integer, messageID integer, toIP string, toPort integer)
- UDPNetworkMessageUDPNetworkMessage(listenerID integer) → integer
- DeleteUDPListenerDeleteUDPListener(listenerID integer)
- NetworkClientIPNetworkClientIP(iNetID integer, client integer) → string
- NetworkServerIPNetworkServerIP(iNetID integer) → string
- AddNetworkMessageByteAddNetworkMessageByte(iMsgID integer, value integer)
- NetworkMessageByteNetworkMessageByte(iMsgID integer) → integer
- NetConnectNetConnect() → integer +2
- NetReconnectNetReconnect() → integer
- NetRejoinNetRejoin() → integer
- NetDisconnectNetDisconnect() → integer
- NetStateNetState() → string
- NetIsConnectedNetIsConnected() → integer
- NetIsConnectingNetIsConnecting() → integer
- NetIsReconnectingNetIsReconnecting() → integer
- NetSessionIDNetSessionID() → string
- NetProjectIDNetProjectID() → string
- NetServerURLNetServerURL() → string
- NetPlayerCountNetPlayerCount() → integer
- NetMoveNetMove(x float, y float, z float, rotationY float) → integer
- NetMoveSelfNetMoveSelf() → integer
- NetEmitNetEmit(eventName string, jsonData string) → integer
- NetOthersJSONNetOthersJSON() → string
- NetPollEventNetPollEvent() → integer
- NetEventTypeNetEventType() → string
- NetEventNameNetEventName() → string
- NetEventDataNetEventData() → string
- NetEventFromNetEventFrom() → string
- ClearNetEventsClearNetEvents()
- NetLastErrorNetLastError() → string