What it does
TweenSpriteXByOffset writes to a Tweening object: it sets rather than reads. It takes tweenID (an integer), beginX (a float), endX (a float) and interpolation (an integer), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
TweenSpriteXByOffset(tweenID integer, beginX float, endX float, interpolation integer)Parameters
| Name | Type |
|---|---|
| tweenID | integer |
| beginX | float |
| endX | float |
| interpolation | integer |
Every form returns
nothing
Example · generated
tween = CreateTweenSprite(1.0)TweenSpriteXByOffset(tween, 1.0, 1.0, 1)DO Sync()LOOPCreateTweenSprite is there to give the call something to act on; TweenSpriteXByOffset is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.