What it does
TweenObjectAngleX writes to a Tweening object: it sets rather than reads. It takes tweenID (an integer), beginAX (a float), endAX (a float) and interpolation (an integer), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
TweenObjectAngleX(tweenID integer, beginAX float, endAX float, interpolation integer)Parameters
| Name | Type |
|---|---|
| tweenID | integer |
| beginAX | float |
| endAX | float |
| interpolation | integer |
Every form returns
nothing
Example · generated
tween = CreateTweenObject(1.0)TweenObjectAngleX(tween, 1.0, 1.0, 1)DO Sync()LOOPCreateTweenObject is there to give the call something to act on; TweenObjectAngleX is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.