What it does
ObjectBoneRotationQuaternion writes to a 3D object: it sets rather than reads. It takes objectID (an integer), boneIndex (an integer), w (a float), x (a float), y (a float) and z (a float), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectBoneRotationQuaternion(objectID integer, boneIndex integer, w float, x float, y float, z float)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| boneIndex | integer |
| w | float |
| x | float |
| y | float |
| z | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectBoneRotationQuaternion(object, 1, 1.0, 100.0, 120.0, 100.0)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectBoneRotationQuaternion is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.