What it does
CameraPosition writes to a 3D object: it sets rather than reads. It takes cameraID (an integer), x (a float), y (a float) and z (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.
Syntax
CameraPosition(cameraID integer, x float, y float, z float)Parameters
| Name | Type |
|---|---|
| cameraID | integer |
| x | float |
| y | float |
| z | float |
Every form returns
nothing
Example · generated
camera = CreateTweenCamera(1.0)CameraPosition(camera, 100.0, 120.0, 100.0)DO Sync()LOOPCreateTweenCamera is there to give the call something to act on; CameraPosition is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.