What it does
ObjectNumTextures reads from a 3D object without changing it. It takes objID (an integer), and answers an integer. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectNumTextures(objID integer) → integerParameters
| Name | Type |
|---|---|
| objID | integer |
Every form returns
integer
Example · generated
object = LoadObject("assets/media.obj")DO Print(ObjectNumTextures(object)) Sync()LOOPLoadObject is there to give the call something to act on; ObjectNumTextures is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.