CameraAspect

Family: 3D · One form

What it does

CameraAspect writes to a 3D object: it sets rather than reads. It takes cameraID (an integer) and aspect (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.

Syntax

CameraAspect(cameraID integer, aspect float)

Parameters

NameType
cameraIDinteger
aspectfloat

Every form returns

nothing

Example · generated

camera = CreateTweenCamera(1.0)CameraAspect(camera, 1.0)DO  Sync()LOOP

CreateTweenCamera is there to give the call something to act on; CameraAspect is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D