CreateObjectFromObjectMesh

Family: 3D · 2 forms

What it does

CreateObjectFromObjectMesh brings a 3D object into being: it is how the rest of the program comes to have one. It takes fromObjID (an integer) and meshIndex (an integer), and answers an integer. That is the first of 2 forms. fromObjID is the id you are giving a FromObj object: every later call names it by that number.

Syntax

1
CreateObjectFromObjectMesh(fromObjID integer, meshIndex integer) → integer
2
CreateObjectFromObjectMesh(objID integer, fromObjID integer, meshIndex integer)

Parameters

NameTypeIn forms
fromObjIDintegerall
meshIndexintegerall
objIDinteger2

What each form returns

1objectFromObjectMesh = CreateObjectFromObjectMesh(1, mesh)integer
2CreateObjectFromObjectMesh(1, 1, mesh)nothing

Example · generated

Form 1, the command hands back the id

object = LoadObject("assets/media.obj")mesh = CreateMemblockFromObjectMesh(object, 1)objectFromObjectMesh = CreateObjectFromObjectMesh(1, mesh)DO  Sync()LOOP

Form 2, you choose the id yourself

object = LoadObject("assets/media.obj")mesh = CreateMemblockFromObjectMesh(object, 1)CreateObjectFromObjectMesh(1, 1, mesh)DO  Sync()LOOP

LoadObject and CreateMemblockFromObjectMesh are there to give the call something to act on; CreateObjectFromObjectMesh is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D