What it does
ObjectShader writes to a 3D object: it sets rather than reads. It takes objectID (an integer) and shaderID (an integer), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectShader(objectID integer, shaderID integer)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| shaderID | integer |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")shader = LoadShader("assets/data.dat", "assets/data.dat")ObjectShader(object, shader)DO Sync()LOOPLoadObject and LoadShader are there to give the call something to act on; ObjectShader is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.