CreateObjectCone

Family: 3D · 2 forms

What it does

CreateObjectCone brings a 3D object into being: it is how the rest of the program comes to have one. It takes objectID (an integer), height (a float), diameter (a float) and segments (an integer), and returns nothing. That is the first of 2 forms. objectID is the id you are giving a 3D object: every later call names it by that number.

Syntax

1
CreateObjectCone(objectID integer, height float, diameter float, segments integer)
2
CreateObjectCone(height float, diameter float, segments integer) → integer

Parameters

NameTypeIn forms
objectIDinteger1
heightfloatall
diameterfloatall
segmentsintegerall

What each form returns

1CreateObjectCone(1, 64.0, 1.0, 1)nothing
2objectCone = CreateObjectCone(64.0, 1.0, 1)integer

Example · generated

Form 1, you choose the id yourself

CreateObjectCone(1, 64.0, 1.0, 1)DO  Sync()LOOP

Form 2, the command hands back the id

objectCone = CreateObjectCone(64.0, 1.0, 1)DO  Sync()LOOP

CreateObjectCone is called with values of the types its signature asks for. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D