What it does
TweenCameraAngleZ writes to a Tweening object: it sets rather than reads. It takes tweenID (an integer), beginAZ (a float), endAZ (a float) and interpolation (an integer), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
TweenCameraAngleZ(tweenID integer, beginAZ float, endAZ float, interpolation integer)Parameters
| Name | Type |
|---|---|
| tweenID | integer |
| beginAZ | float |
| endAZ | float |
| interpolation | integer |
Every form returns
nothing
Example · generated
tween = CreateTweenCamera(1.0)TweenCameraAngleZ(tween, 1.0, 1.0, 1)DO Sync()LOOPCreateTweenCamera is there to give the call something to act on; TweenCameraAngleZ is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.