Physics3DTwistJointMaxMotorImpulse

Family: 3DPhysics · One form

What it does

Physics3DTwistJointMaxMotorImpulse sets TwistJointMaxMotorImpulse on a 3DPhysics object. It takes jointID (an integer) and maxImpulse (a float), and returns nothing. jointID is the id of a Joint object, obtained elsewhere in the 3DPhysics family.

Syntax

Physics3DTwistJointMaxMotorImpulse(jointID integer, maxImpulse float)

Parameters

NameType
jointIDinteger
maxImpulsefloat

Every form returns

nothing

Example · generated

joint = CreateWeldJoint(1, 1, 100.0, 120.0, 1)Physics3DTwistJointMaxMotorImpulse(joint, 1.0)DO  Sync()LOOP

CreateWeldJoint is there to give the call something to act on; Physics3DTwistJointMaxMotorImpulse is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics