Object3DPhysicsGroupAndMask

Family: 3DPhysics · One form

What it does

Object3DPhysicsGroupAndMask writes to a 3DPhysics object: it sets rather than reads. It takes objID (an integer), group (an integer) and mask (an integer), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

Object3DPhysicsGroupAndMask(objID integer, group integer, mask integer)

Parameters

NameType
objIDinteger
groupinteger
maskinteger

Every form returns

nothing

Example · generated

object = LoadObject("assets/media.obj")Object3DPhysicsGroupAndMask(object, 1, 1)DO  Sync()LOOP

LoadObject is there to give the call something to act on; Object3DPhysicsGroupAndMask is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics