What it does
ObjectBoneRotation writes to a 3D object: it sets rather than reads. It takes objectID (an integer), boneIndex (an integer), angleX (a float), angleY (a float) and angleZ (a float), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectBoneRotation(objectID integer, boneIndex integer, angleX float, angleY float, angleZ float)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| boneIndex | integer |
| angleX | float |
| angleY | float |
| angleZ | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectBoneRotation(object, 1, 45.0, 45.0, 45.0)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectBoneRotation is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.