What it does
ObjectAnimationTime reads from a 3D object without changing it. It takes objectID (an integer), and answers a float. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectAnimationTime(objectID integer) → floatParameters
| Name | Type |
|---|---|
| objectID | integer |
Every form returns
float
Example · generated
object = LoadObject("assets/media.obj")DO Print(ObjectAnimationTime(object)) Sync()LOOPLoadObject is there to give the call something to act on; ObjectAnimationTime is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.