What it does
Physics3DRayCastContactPosition takes rayID (an integer), fractionIndex (a float) and outVec3ID (an integer), and answers an integer. rayID is the id of a Ray object, obtained elsewhere in the 3DPhysics family.
Syntax
Physics3DRayCastContactPosition(rayID integer, fractionIndex float, outVec3ID integer) → integerParameters
| Name | Type |
|---|---|
| rayID | integer |
| fractionIndex | float |
| outVec3ID | integer |
Every form returns
integer
Example · generated
ray = Create3DPhysicsRay()DO Print(Physics3DRayCastContactPosition(ray, 1.0, 1)) Sync()LOOPCreate3DPhysicsRay is there to give the call something to act on; Physics3DRayCastContactPosition is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.