What it does
Create3DPhysicsCharacter creates CharacterController on a 3DPhysics object. It takes objID (an integer), axis (an integer), objOffsetVec3 (an integer), objOrientationVec3 (an integer) and crouchScale (a float), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
Create3DPhysicsCharacter(objID integer, axis integer, objOffsetVec3 integer, objOrientationVec3 integer, crouchScale float)Parameters
| Name | Type |
|---|---|
| objID | integer |
| axis | integer |
| objOffsetVec3 | integer |
| objOrientationVec3 | integer |
| crouchScale | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")Create3DPhysicsCharacter(object, 1, 1, 1, 1.0)DO Sync()LOOPLoadObject is there to give the call something to act on; Create3DPhysicsCharacter is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.