Object3DPhysicsLinearVelocity

Family: 3DPhysics · 2 forms

What it does

Object3DPhysicsLinearVelocity writes to a 3DPhysics object: it sets rather than reads. It takes objID (an integer), dirX (a float), dirY (a float), dirZ (a float) and initialSpeed (a float), and returns nothing. That is the first of 2 forms. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

1
Object3DPhysicsLinearVelocity(objID integer, dirX float, dirY float, dirZ float, initialSpeed float)
2
Object3DPhysicsLinearVelocity(objID integer, vectorID integer, initialSpeed float)

Parameters

NameTypeIn forms
objIDintegerall
dirXfloat1
dirYfloat1
dirZfloat1
initialSpeedfloatall
vectorIDinteger2

Every form returns

nothing

Example · generated

Form 1, with every argument

object = LoadObject("assets/media.obj")Object3DPhysicsLinearVelocity(object, 1.0, 1.0, 1.0, 1.0)DO  Sync()LOOP

Form 2, the short one

object = LoadObject("assets/media.obj")Object3DPhysicsLinearVelocity(object, 1, 1.0)DO  Sync()LOOP

LoadObject is there to give the call something to act on; Object3DPhysicsLinearVelocity is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics