ObjectBoneLookAt

Family: 3D · One form

What it does

ObjectBoneLookAt writes to a 3D object: it sets rather than reads. It takes objectID (an integer), boneIndex (an integer), x (a float), y (a float), z (a float) and roll (a float), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

ObjectBoneLookAt(objectID integer, boneIndex integer, x float, y float, z float, roll float)

Parameters

NameType
objectIDinteger
boneIndexinteger
xfloat
yfloat
zfloat
rollfloat

Every form returns

nothing

Example · generated

object = LoadObject("assets/media.obj")ObjectBoneLookAt(object, 1, 100.0, 120.0, 100.0, 1.0)DO  Sync()LOOP

LoadObject is there to give the call something to act on; ObjectBoneLookAt is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D