What it does
ObjectAnimationDuration reads from a 3D object without changing it. It takes objectID (an integer) and animationName (a string), and answers a float. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectAnimationDuration(objectID integer, animationName string) → floatParameters
| Name | Type |
|---|---|
| objectID | integer |
| animationName | string |
Every form returns
float
Example · generated
object = LoadObject("assets/media.obj")DO Print(ObjectAnimationDuration(object, "player")) Sync()LOOPLoadObject is there to give the call something to act on; ObjectAnimationDuration is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.