What it does
ObjectTextureName reads from a 3D object without changing it. It takes objID (an integer) and textureIndex (an integer), and answers a string. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectTextureName(objID integer, textureIndex integer) → stringParameters
| Name | Type |
|---|---|
| objID | integer |
| textureIndex | integer |
Every form returns
string
Example · generated
object = LoadObject("assets/media.obj")DO Print(ObjectTextureName(object, 1)) Sync()LOOPLoadObject is there to give the call something to act on; ObjectTextureName is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.