ObjectMeshNormalMapScale

Family: 3D · One form

What it does

ObjectMeshNormalMapScale writes to a 3D object: it sets rather than reads. It takes objID (an integer), meshIndex (an integer), scaleU (a float) and scaleV (a float), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

ObjectMeshNormalMapScale(objID integer, meshIndex integer, scaleU float, scaleV float)

Parameters

NameType
objIDinteger
meshIndexinteger
scaleUfloat
scaleVfloat

Every form returns

nothing

Example · generated

object = LoadObject("assets/media.obj")mesh = CreateObjectFromObjectMesh(1, 1)ObjectMeshNormalMapScale(object, mesh, 1.0, 1.0)DO  Sync()LOOP

LoadObject and CreateObjectFromObjectMesh are there to give the call something to act on; ObjectMeshNormalMapScale is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D