What it does
ObjectBoneParent writes to a 3D object: it pins rather than reads. It takes objectID (an integer), parentID (an integer) and boneIndex (an integer), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectBoneParent(objectID integer, parentID integer, boneIndex integer)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| parentID | integer |
| boneIndex | integer |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectBoneParent(object, 1, 1)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectBoneParent is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.