What it does
CameraRotation writes to a 3D object: it sets rather than reads. It takes cameraID (an integer), angleX (a float), angleY (a float) and angleZ (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.
Syntax
CameraRotation(cameraID integer, angleX float, angleY float, angleZ float)Parameters
| Name | Type |
|---|---|
| cameraID | integer |
| angleX | float |
| angleY | float |
| angleZ | float |
Every form returns
nothing
Example · generated
camera = CreateTweenCamera(1.0)CameraRotation(camera, 45.0, 45.0, 45.0)DO Sync()LOOPCreateTweenCamera is there to give the call something to act on; CameraRotation is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.