What it does
ObjectMeshUVScale writes to a 3D object: it sets rather than reads. It takes objectID (an integer), meshIndex (an integer), textureStage (an integer), scaleU (a float) and scaleV (a float), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectMeshUVScale(objectID integer, meshIndex integer, textureStage integer, scaleU float, scaleV float)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| meshIndex | integer |
| textureStage | integer |
| scaleU | float |
| scaleV | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")mesh = CreateObjectFromObjectMesh(1, 1)ObjectMeshUVScale(object, mesh, 1, 1.0, 1.0)DO Sync()LOOPLoadObject and CreateObjectFromObjectMesh are there to give the call something to act on; ObjectMeshUVScale is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.