What it does
CameraAngleX reads from a 3D object without changing it. It takes cameraID (an integer), and answers a float. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.
Syntax
CameraAngleX(cameraID integer) → floatParameters
| Name | Type |
|---|---|
| cameraID | integer |
Every form returns
float
Example · generated
camera = CreateTweenCamera(1.0)DO Print(CameraAngleX(camera)) Sync()LOOPCreateTweenCamera is there to give the call something to act on; CameraAngleX is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.