What it does
animation.retarget takes targetId, sourceAnim and an options object.
Signature
animation.retarget(targetId, sourceAnim, { boneMap, fixRootPosition })Arguments
targetIdsourceAnim{ boneMap, fixRootPosition }Keys:
boneMapfixRootPosition
Example · generated
function start() { animation.create('main', 'position', 30, 'float'); animation.retarget('main', 1, { boneMap: {}, fixRootPosition: 1 });}animation.create is there to give the call something to act on; animation.retarget is the line that matters. The code sits in start(), which the engine calls once, when the entity spawns.