animation.crossFadeState

Section: Animator State Machine

What it does

animation.crossFadeState takes entityId, state, duration and layer. layer is optional.

Signature

animation.crossFadeState(entityId, state, duration, layer?)

Arguments

  • entityId
  • state
  • duration
  • layeroptional

Example · generated

function start() {  animation.create('main', 'position', 30, 'float');  animation.crossFadeState('main', 'idle', 1);}

animation.create is there to give the call something to act on; animation.crossFadeState is the line that matters. The code sits in start(), which the engine calls once, when the entity spawns.

22 members in animation