FixSpriteToSkeleton2D

Family: Skeleton · One form

What it does

FixSpriteToSkeleton2D writes to a Skeleton object: it pins rather than reads. It takes spriteID (an integer), iSkeletonID (an integer), bone (an integer) and zorder (an integer), and returns nothing. spriteID is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.

Syntax

FixSpriteToSkeleton2D(spriteID integer, iSkeletonID integer, bone integer, zorder integer)

Parameters

NameType
spriteIDinteger
iSkeletonIDinteger
boneinteger
zorderinteger

Every form returns

nothing

Example · generated

image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)skeleton = CreateSkeleton2D()FixSpriteToSkeleton2D(sprite, skeleton, 1, 1)DO  Sync()LOOP

LoadImage, CreateSprite and CreateSkeleton2D are there to give the call something to act on; FixSpriteToSkeleton2D is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

Related commands

34 commands in Skeleton