scene.setFogMode

Section: Scene / Environment

What it does

scene.setFogMode sets FogMode on a scene object. It takes a value. The accepted values are none, exp, exp2 and linear.

Signature

scene.setFogMode("none"|"exp"|"exp2"|"linear")

Arguments

  • "none"|"exp"|"exp2"|"linear"

    Accepts:noneexpexp2linear

Example · generated

function start() {  scene.setFogMode('exp');}

scene.setFogMode is called with values of the shape its signature asks for. The code sits in start(), which the engine calls once, when the entity spawns.

18 members in scene