What it does
ObjectMeshName reads from a 3D object without changing it. It takes objectID (an integer) and meshIndex (an integer), and answers a string. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectMeshName(objectID integer, meshIndex integer) → stringParameters
| Name | Type |
|---|---|
| objectID | integer |
| meshIndex | integer |
Every form returns
string
Example · generated
object = LoadObject("assets/media.obj")mesh = CreateObjectFromObjectMesh(1, 1)DO Print(ObjectMeshName(object, mesh)) Sync()LOOPLoadObject and CreateObjectFromObjectMesh are there to give the call something to act on; ObjectMeshName is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.