What it does
ShaderArrayVec2 takes shaderID (an integer), szName (a string), arrayIndex (an integer), value1 (a float) and value2 (a float), and returns nothing. shaderID is the id of a Shader object, the one LoadShader returned: it is how the call knows what to act on.
Syntax
ShaderArrayVec2(shaderID integer, szName string, arrayIndex integer, value1 float, value2 float)Parameters
| Name | Type |
|---|---|
| shaderID | integer |
| szName | string |
| arrayIndex | integer |
| value1 | float |
| value2 | float |
Every form returns
nothing
Example · generated
shader = LoadShader("assets/data.dat", "assets/data.dat")ShaderArrayVec2(shader, "player", 1, 1.0, 1.0)DO Sync()LOOPLoadShader is there to give the call something to act on; ShaderArrayVec2 is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.