What it does
ObjectShaderArrayVec4 takes objID (an integer), szName (a string), arrayIndex (an integer), value1 (a float), value2 (a float), value3 (a float) and value4 (a float), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectShaderArrayVec4(objID integer, szName string, arrayIndex integer, value1 float, value2 float, value3 float, value4 float)Parameters
| Name | Type |
|---|---|
| objID | integer |
| szName | string |
| arrayIndex | integer |
| value1 | float |
| value2 | float |
| value3 | float |
| value4 | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectShaderArrayVec4(object, "player", 1, 1.0, 1.0, 1.0, 1.0)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectShaderArrayVec4 is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.