Create3DPhysicsPickJoint

Family: 3DPhysics · One form

What it does

Create3DPhysicsPickJoint creates PickJoint on a 3DPhysics object. It takes objID (an integer) and positionVec3 (an integer), and answers an integer. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

Create3DPhysicsPickJoint(objID integer, positionVec3 integer) → integer

Parameters

NameType
objIDinteger
positionVec3integer

Every form returns

integer

Example · generated

object = LoadObject("assets/media.obj")3DPhysicsPickJoint = Create3DPhysicsPickJoint(object, 1)DO  Sync()LOOP

LoadObject is there to give the call something to act on; Create3DPhysicsPickJoint is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics