What it does
UpdateTweenObject writes to a Tweening object: it updates rather than reads. It takes tweenID (an integer), objectID (an integer) and fTime (a float), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
UpdateTweenObject(tweenID integer, objectID integer, fTime float)Parameters
| Name | Type |
|---|---|
| tweenID | integer |
| objectID | integer |
| fTime | float |
Every form returns
nothing
Example · generated
tween = CreateTweenObject(1.0)object = LoadObject("assets/media.obj")UpdateTweenObject(tween, object, 1.0)DO Sync()LOOPCreateTweenObject and LoadObject are there to give the call something to act on; UpdateTweenObject is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.