TweenObjectAngleX

Family: Tweening · One form

What it does

TweenObjectAngleX writes to a Tweening object: it sets rather than reads. It takes tweenID (an integer), beginAX (a float), endAX (a float) and interpolation (an integer), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.

Syntax

TweenObjectAngleX(tweenID integer, beginAX float, endAX float, interpolation integer)

Parameters

NameType
tweenIDinteger
beginAXfloat
endAXfloat
interpolationinteger

Every form returns

nothing

Example · generated

tween = CreateTweenObject(1.0)TweenObjectAngleX(tween, 1.0, 1.0, 1)DO  Sync()LOOP

CreateTweenObject is there to give the call something to act on; TweenObjectAngleX is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

149 commands in Tweening