What it does
PlayTweenSprite makes something happen at once: it plays. It takes tweenID (an integer), spriteID (an integer) and delay (a float), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
PlayTweenSprite(tweenID integer, spriteID integer, delay float)Parameters
| Name | Type |
|---|---|
| tweenID | integer |
| spriteID | integer |
| delay | float |
Every form returns
nothing
Example · generated
tween = CreateTweenSprite(1.0)image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)PlayTweenSprite(tween, sprite, 1.0)DO Sync()LOOPCreateTweenSprite, LoadImage and CreateSprite are there to give the call something to act on; PlayTweenSprite is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.