Object3DPhysicsMaxLinearVelocity

Family: 3DPhysics · One form

What it does

Object3DPhysicsMaxLinearVelocity writes to a 3DPhysics object: it sets rather than reads. It takes objID (an integer) and maxLinearVelocity (a float), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

Object3DPhysicsMaxLinearVelocity(objID integer, maxLinearVelocity float)

Parameters

NameType
objIDinteger
maxLinearVelocityfloat

Every form returns

nothing

Example · generated

object = LoadObject("assets/media.obj")Object3DPhysicsMaxLinearVelocity(object, 1.0)DO  Sync()LOOP

LoadObject is there to give the call something to act on; Object3DPhysicsMaxLinearVelocity is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics