What it does
ObjectAlpha writes to a 3D object: it sets rather than reads. It takes objectID (an integer) and alpha (an integer), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectAlpha(objectID integer, alpha integer)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| alpha | integer |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectAlpha(object, 255)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectAlpha is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.