What it does
LightPointColor writes to a 3D object: it sets rather than reads. It takes lightID (an integer), red (an integer), green (an integer) and blue (an integer), and returns nothing. lightID is the id of a Light object, obtained elsewhere in the 3D family.
Syntax
LightPointColor(lightID integer, red integer, green integer, blue integer)Parameters
| Name | Type |
|---|---|
| lightID | integer |
| red | integer |
| green | integer |
| blue | integer |
Every form returns
nothing
Example · generated
CreatePointLight(1, 100.0, 120.0, 100.0, 1.0, 255, 128, 128)LightPointColor(1, 255, 128, 128)DO Sync()LOOPCreatePointLight is there to give the call something to act on; LightPointColor is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.