What it does
ObjectDepthWriteState reads from a 3D object without changing it. It takes objectID (an integer), and answers an integer. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectDepthWriteState(objectID integer) → integerParameters
| Name | Type |
|---|---|
| objectID | integer |
Every form returns
integer
Example · generated
object = LoadObject("assets/media.obj")DO Print(ObjectDepthWriteState(object)) Sync()LOOPLoadObject is there to give the call something to act on; ObjectDepthWriteState is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.